12 June - 16 June | 10:00 - 16:00

Workshop ➝ Spatial Design and Visual Performance

Workshop ➝ Spatial Design and Visual Performance




:::::: WORKSHOP ::::::

Spatial design is a relatively new conceptual design discipline that crosses the boundaries of traditional design, it can be used in stage design, art, architecture. Artists and designers can adjust video projections to spatial objects through the use of projection mapping. VJing techniques would be applied in cases if artist would want to create specific videos, mix them in real time and project on spatial shapes. These complex systems are used in designing an immersive real-time visual performances.

In this 5 days long workshop participants will learn about how Blender, Adobe Illustrator, Kinect and Skanect can be used to produce three-dimensional shapes. Workshop participants will learn about sampling, loops and VJing, will learn to create video loops with Adobe Apps. Participants will practice projection mapping on three-dimensional objects, and guided by workshop holders, they will experiment with VJ / live performance tool VDMX and projection mapping tool MadMapper 2.0. During the last day of workshop participants will explore audio synchronisation with OSC (open sound control) and MIDI using Ableton Live, MadMapper and VDMX and learn to work with MIDI controllers.In the end of workshop participants will present their projects.

{ Day 1 } Learning about materials and methods used in stage design. Exploring ways on how Blender, Adobe Illustrator and the digital fabrication can be used to produce three-dimensional sculptures.

{ Day 2 } Building User Interfaces in VDMX. Learning about sampling, loops and VJing.

{ Day 3 } Learning and practicing projection mapping with Madmapper 2.0. Combining VDMX with MadMapper, projecting visuals on small-scale three-dimensional shapes. Working on own projects according to participants' interests (projects can be developed by working in groups).

{ Day 4 } 3D scanning with Skanect and Kinect. Learning about technical specifications: resolutions, codecs, video formats, cables, adaptors. Projection calculator. Pre-production to avoid failure. Tips and tricks. A visual content production with Adobe Apps.

{ Day 5 } Learning about audio synchronisation with OSC (open sound control) and MIDI using Ableton Live, MadMapper and VDMX and how to work with MIDI controllers. Problem solving, planning, setting up for a final showcase. Each participant or a group will play 5 - 10 min performance.

{ Requirements }

Bring your Mac computer. Additionally you will need to instal software and bring hardware:
- Recommended: Intel Mac running Mac OS X 10.8 or newer.
- Mac laptop with installed software: Demo or original versions of Adobe Illustrator, Adobe Photoshop, Adobe Premiere, Adobe After Effects, Blender (open source), VDMX, MadMapper 2.5 (we will provide a temporary full license for 1 month), Ableton Live (optional).
- Video adapter into VGA or HDMI.
- 3-button mouse for 3D modelling.
- Additionally you will need to bring headphones and MIDI controllers, beamer, Kinect V1 (if you have).

:::::: KALMA VISUALS ::::::

Kalma is a visual performer that used real time processes to create light installations, interactive sculptures, mappings and vj sets with unique atmospheres and unrepeatable experiences and new adventures from one moment to the next.

Her unique approach to the visual experience is intimately linked with her background of working with audio. KALMA intertwines both realms creating unrepeatable experiences 
Kalma combines her work as visual artist with her passion for teaching. Since 2010 she has been hosting and organising workshops around the topics of mapping and video in real time. Her creative pedagogic and practical approach generate the best ground for people willing to immerse in this endless possibilities field.

She has performed since a decade at art festivals and played in clubs and events around Europe including Contemporary Performing Arts of Glastonbury (UK), Lummix Light Festival (Bulgaria), Laptoprus (Madrid), Transmediale Vorspiel, Perspective Festival, Kasseler Dokfest (Germany), Fiesta is Madrid (Amsterdam), Weekend, Suicide Circus, Ohm (Berlin), Fabrik, Mondo, Goa electronic parties (Madrid)...

:::::: IRINA SPICAKA ::::::

Irina Spicaka is a Berlin-based digital media artist, curator and user experience, interface designer working in the field since 2005. As an artist Irina applies computer generated graphics and sound as the main medium of her artistic expression, giving special attention to the conceptual aspects of it. She also uses interactive, generative approaches and projection mapping to create audiovisual content. (In content creation she puts the focus on the outcome, which is the momentum of the interaction between the artwork, author and audience.) As a curator she researches the ways in which art can be merged with design and technology. (These practices focus on the elaboration of interdisciplinary innovation.) 

Irina has long experience of researching and promoting digital culture, as well as teaching user interface and experience design, projection mapping. She is also a founder of CC4AV which is an international platform for creative coding workshops and audio-visual events. 

Her main collaborators are galleries, festivals, educational platforms and startups. SPEKTRUM art_science_community, Open Innovation Space, School of Machines, CareerFoundry, Betahaus Berlin, CEC ArtsLink in New York, Spaces gallery in Cleveland (USA), Click festival in Denmark, Pixelache, Aalto Node gallery and Fab Lab in Finland, Media History Conference, Renew festival, centre for new media culture RIXC, sound festival Sound Forest and Popper Publishing in Latvia.<wbr />irinaspicaka7430