Advanced Visuals with Max/MSP
These two days workshop is ideally the second part of my introductory workshop on the basics of creating visual content with Max/MSP.
These two days workshop is ideally the second part of my introductory workshop on the basics of creating visual content with Max/MSP. The advanced topics that are going to be explored in this workshop are:
- Going deeper into jit.gen programming, seeing how we can create a bilboarded particle system and how we can manipulate it.
- We will introduce systems to make our visuals reacting to sound, so crafting some tools that can be used inside a VJ set or installation context.
- We will introduce working with jit.gl.pix for the creation of "post processing" effects.
Since this is a workshop about medium/advanced topics, the participants are required to have a basic knowledge of Jitter and to know their way around Max patching. For complete beginners that wish to participate to the workshop I suggest to view my tutorials bout jitter:
about the workshop holder
Federico Foderaro is an audio-visual Berlin based artist, media technologist and Max/MSP teacher. He graduated with the highest honours in Electronic Music and Multimedia Composition at the Conservatory “Licinio Refice” of Frosinone (Italy), under the guidance of great teachers.
During his studies he started developing fascination for audiovisual art and the link between art and technology, going deeper into those topics. He teaches the Max/MSP software in workshops, private lessons and university courses, besides a collection of publicly available video and written tutorials.
He collaborates with various artists and companies, collaborating to the creation of art pieces and commercial installations. Recently his work "Anthropocene" was awarded the jury prize of the "Anthropocene" contest organized by the Mutek festival.